GFL2 Damage and Theorycrafting Standardization for Global
This site outlines the assumptions I use and encourage. My opnions only.
First things first: The damage formula. Each component has its own section on the sidebar here for specifics and detail. There will be links to videos demonstrating testing and evidence as each. I have grouped components based on the following naming schema:
1) Attack Power: This is the attack value used as a "base". It is modified by various buffs and the most powerful component of damage
2) Defense reduction: This is the coefficient calculated using all modifications to enemy defense
3) Critical Modifier: Damage affected by critical hit rate and critical hit damage
4) Phase Weakness Modifier: A calculated multiplier based on attack and enemy weakness (ammo and element)
5) Stability/Cover Reduction: Stability and Cover mechanics work in tandem to produce a multiplier based on battle conditions
6) Buff Modifiers: Almost everything that mentions "percent damage" falls into this category. It is additive.
7) Skill Multiplier: Damage value e.g. "This skill does 150% of attack".
The general damage formula is the product of components 1-7
See corresponding sections for specific details.Example calculation: (2987 Attack)*(89.97% Defense Reduction)*(1.0 Critical Modifier)*(1 No weakness)*(1 - 95% Stability/Cover reduction)*(2.5% buff modifiers)*(80% Basic attack) = 110 for a non-critical hit. 132 for a critical hit with 130% crit damage (1 -> 1.3).